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  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

    Price: 80.50 £ | Shipping*: 0.00 £
  • Smart View Virtual Reality Smart Phone Headset
    Smart View Virtual Reality Smart Phone Headset

    Blow your mind with this Smart View Virtual Reality Smart Phone Headset Place your smart phone into the slot and discover a virtual reality 3D experience. Gives you a 1000 inch big screen at the distance of 3m Headset fits comfortably on your face with the flexible and adjustable headband Viewing distance can be adjusted to suit your vision Smart phone box measures 163 x 83mm - fits phones 4.7 and 6.0 inches Perfect for playing games, watching shows or movies Made from ABS and 42mm spherical resin lenses Make it 3D with this Smart View Virtual Reality Smart Phone Headset and save 86%

    Price: 9.99 £ | Shipping*: £
  • Hyperdrum Somatosensory Virtual Drum Kit Musical Instrument Smart Portable Virtual Drum Electronic
    Hyperdrum Somatosensory Virtual Drum Kit Musical Instrument Smart Portable Virtual Drum Electronic

    Hyperdrum Somatosensory Virtual Drum Kit Musical Instrument Smart Portable Virtual Drum Electronic

    Price: 66.99 £ | Shipping*: 0 £
  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

    Price: 175.00 £ | Shipping*: 0.00 £
  • What is virtual water?

    Virtual water refers to the hidden water that is used in the production of goods and services. It represents the water that is used in the entire supply chain of a product, including the water used to grow the raw materials, manufacture the product, and transport it. Understanding virtual water is important for assessing the water footprint of products and making more sustainable choices. By considering virtual water, we can better understand the true environmental impact of the products we consume.

  • What is virtual memory?

    Virtual memory is a memory management technique that provides an idealized abstraction of the storage resources that are actually available on a given machine, which creates the illusion to users of a very large (main) memory. It allows a computer to compensate for physical memory shortages, by temporarily transferring data from random access memory (RAM) to disk storage. This enables the system to run larger programs or multiple programs simultaneously, without running out of memory. When the data is needed again, it is swapped back into RAM from the disk.

  • "Is Virtual 71 good?"

    Virtual 71 is a virtual event platform that offers a range of features for hosting virtual events, conferences, and trade shows. Its features include customizable virtual environments, interactive booths, networking lounges, and live streaming capabilities. The platform has received positive feedback from users for its user-friendly interface, customization options, and ability to create engaging and interactive virtual experiences. However, it's important to consider your specific event needs and goals to determine if Virtual 71 is the right fit for you.

  • Are virtual machines secure?

    Virtual machines can be secure if properly configured and maintained. They provide a level of isolation and encapsulation that can help protect the host system and other virtual machines from potential security threats. However, like any technology, virtual machines are not immune to security risks. It is important to keep the virtual machine software and operating system up to date, apply security patches, and implement strong access controls to minimize the risk of security breaches. Additionally, proper network segmentation and monitoring can further enhance the security of virtual machines.

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  • Performance and Technology : Practices of Virtual Embodiment and Interactivity
    Performance and Technology : Practices of Virtual Embodiment and Interactivity

    This collection interrogates the interaction between new technologies and performance practice, linking the sensuous contact that must exist between the physical and virtual, together with the resultant corporeal transformation.It features writings from international contributors who specialize in digital art and performance practices.

    Price: 44.99 £ | Shipping*: 0.00 £
  • Virtual XI
    Virtual XI


    Price: 34.99 £ | Shipping*: 0.00 £
  • Virtual Summer
    Virtual Summer

    Picture a time when you could have a good time all the time. It was an era when fast cars rolled under neon lights, yachts were a sensible housing decision and fighting for your right to party was a full time occupation. This mythical age had an equally flamboyant soundtrack to match, and it blared from boomboxes and dashboards in every time zone. It was the 1980s, and bands like Van Halen, Toto and Def Leppard personified a summertime sound built on big beats, bigger melodies and choruses so epic that singing along was the law, and places like Vegas, Hollywood, and Miami Beach became hedonistic epicenters of a global, sonic heatwave. Cruelly overlooked among these hard-partying capitals is the little town of Wigan, just outside of Manchester - average annual rainfall: lots. It was there that multi-talented musician Sam Millar was born, and where that '80s vibe has found new life in the form of his debut solo record. It's called 'Virtual Summer', and it's 14 slabs of the slickest sounds this side of a hot pink Mustang with the top down and the stereo way, way up.

    Price: 14.49 £ | Shipping*: 3.99 £
  • Virtual Reality
    Virtual Reality

    A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives. After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream.Commercially available, relatively inexpensive VR headsets transport wearers to other realities—fantasy worlds, faraway countries, sporting events—in ways that even the most ultra-high-definition screen cannot.AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver.Immersive MR environments blend physical and virtual reality to create a new reality.In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles.He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs.It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold.Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few?Greengard's account equips us to ask the right questions about a transformative technology.

    Price: 14.99 £ | Shipping*: 3.99 £
  • What are virtual popstars?

    Virtual popstars are computer-generated or animated characters that are designed to perform and entertain as popstars. These characters are created using advanced technology and can be programmed to sing, dance, and interact with audiences just like human popstars. Virtual popstars have gained popularity in the music industry, with some even achieving chart-topping success and amassing a dedicated fanbase. Examples of virtual popstars include Hatsune Miku and K/DA.

  • What are virtual monitors?

    Virtual monitors are software-based tools that allow users to create additional display space on their computer without physically connecting extra monitors. They simulate the experience of having multiple monitors by creating virtual screens that can be accessed and used just like physical monitors. This can be useful for multitasking, organizing workspaces, and increasing productivity without the need for additional hardware. Virtual monitors are especially popular for users who work with complex software applications or need to manage multiple tasks simultaneously.

  • What is the difference between Virtual DJ Free and Virtual DJ Pro?

    Virtual DJ Free is a basic version of the software that offers limited features and capabilities, such as a smaller library size and fewer effects. On the other hand, Virtual DJ Pro is a paid version that provides more advanced features, including access to a larger library of music, additional effects, and the ability to use professional-grade controllers. Virtual DJ Pro also offers better sound quality and more customization options compared to the free version.

  • Is it possible to start a virtual machine within a virtual machine?

    Yes, it is possible to start a virtual machine within a virtual machine, a process known as nested virtualization. However, not all virtualization platforms support nested virtualization, and it may require specific hardware and software configurations to work properly. Additionally, performance may be impacted when running virtual machines within virtual machines due to the added layers of virtualization. It is important to carefully consider the requirements and limitations before attempting to run a virtual machine within a virtual machine.

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