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  • Using Visual Technology in Educational Ethnography : Theory, Method and the Visual
    Using Visual Technology in Educational Ethnography : Theory, Method and the Visual

    Introducing readers to debates underpinning the uses of visual technology in educational ethnography, this book takes actual research projects across different country contexts to discuss how research designs can use visual technology in educational ethnography; to show connections between theory, method and research problems. The book begins by introducing readers to three epistemological positions underpinning the use of visual technology in social science and educational research: the scientific realist, reflexive, and dialectic.It illustrates the uses of visual technology in the form of digital film and photographs, and how as a source of data, it has potential in developing ethnographic knowledge and representation in a range of educational contexts.The ideas are illustrated through three research projects in the context of classrooms, home environments and intervention work with practitioners.With clear practical applications, this resource considers the part theory plays in research designs, which use visual technology to investigate educational problems. Using Visual Technology in Educational Ethnography is ideal reading for anyone seeking to learn more about the benefits and practicalities of using visual technology within their ethnographic practice.

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  • Visual Teams : Graphic Tools for Commitment, Innovation, and High Performance
    Visual Teams : Graphic Tools for Commitment, Innovation, and High Performance

    Graphic tools and visual solutions for team building and development Visual Teams uses visual tools and methods to help teams—both face-to-face and virtual—reach high performance in today's work environment.As teams become more and more global and distributed, visualization provides an important channel of communication—one that opens up the group's mind to improving work systems and processes by understanding relationships, interconnections, and big picture contexts. Visual Teams shares best practices and uses visualization as a power tool for process improvement by providing teams with a common language for high performance.The book: Explores how any kind of team can draw on the principles and practices of creative design teams in the software, architectural, engineering, and information design professionsIntroduces the Drexler/Sibbet Team Performance™ Model and related tools—a system used throughout companies such as Nike, Genentech, Becton Dickinson, Chevron, and others Visual Teams presents a comprehensive framework, best practices, and unique visual tools for becoming an innovative, high-performance team.

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  • Human Centric Integrative Lighting : Technology, Perception, Non-Visual Effects
    Human Centric Integrative Lighting : Technology, Perception, Non-Visual Effects

    Human Centric Integrative Lighting Detailed presentation of the technical and non-technical aspects of modern lighting and its effect on humans Human Centric Integrative Lighting provides a highly comprehensive overview of the subject, also referred to as human-centered indoor lighting technology; taking a practice-oriented approach, scientific findings in the field are condensed into models that can be directly used by developers. Written by leading scientists in the field of lighting technology, Human Centric Integrative Lighting includes detailed information on: Fundamentals of lighting technology as it interacts with human perception and the current state of interior lighting todayBasic principles of human centric integrative lighting and its various aspects, such as visual performance, color quality, emotional impact, and correlation of relevant parametersComprehensive lighting quality models and subsequently derived recommendations for the practical implementation of conceptsRelevant research findings from journals, patent specifications, and standards to provide a unified outlook on the field Providing a comprehensive overview of the current state of development in the field, Human Centric Integrative Lighting discusses validated physiological and psychological perceptual models on which manufacturers of lighting products and suppliers of lighting technology solutions can base key design and development decisions. lighting products; lighting technology solutions; lighting design; lighting development; human-centered indoor lighting technology; lighting color quality; lighting principles; lighting emotional impact; lighting quality; lighting research

    Price: 126.95 £ | Shipping*: 0.00 £
  • Wholesale JAKCOM R3 Smart Ring Consumer Electronics Mobile Phone Accessories smart watch Smart Phone 2019 new gadgets
    Wholesale JAKCOM R3 Smart Ring Consumer Electronics Mobile Phone Accessories smart watch Smart Phone 2019 new gadgets

    Wholesale Price ,Trade Assurance | Alibaba.com

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  • Are visual thinkers also visual learning types?

    Visual thinkers and visual learning types are related but not necessarily the same. Visual thinkers tend to process information and solve problems primarily through visual imagery, while visual learning types prefer to learn through visual aids such as diagrams, charts, and videos. However, not all visual thinkers may be visual learning types, as some may prefer other learning styles such as auditory or kinesthetic. Similarly, not all visual learning types may be visual thinkers, as they may simply find visual aids helpful in their learning process.

  • What are visual thinkers and visual learning types?

    Visual thinkers and visual learning types are individuals who process and retain information best through visual aids such as images, diagrams, charts, and videos. They have a strong ability to visualize and mentally manipulate objects and spatial relationships. These individuals often have a preference for using visual tools to organize and understand information, and they may struggle with purely auditory or text-based learning methods. Visual thinkers and learners often excel in fields such as art, design, and engineering, where their ability to think in images and patterns is highly advantageous.

  • What is the visual acuity despite using visual aids?

    Visual acuity refers to the clarity or sharpness of vision. Despite using visual aids such as glasses or contact lenses, the visual acuity can vary depending on the individual's specific vision impairment. While visual aids can significantly improve visual acuity, they may not always restore it to normal levels. Factors such as the type and severity of the vision impairment, the quality of the visual aids, and the individual's overall eye health can all impact the level of visual acuity achieved with visual aids.

  • What is the difference between Visual Studio and Visual Studio Code?

    Visual Studio is a full-featured integrated development environment (IDE) developed by Microsoft, primarily used for developing computer programs, websites, web apps, and mobile apps. It provides a wide range of features and tools for software development, including debugging, code editing, and project management. On the other hand, Visual Studio Code is a lightweight, open-source code editor developed by Microsoft. It is designed for quick and efficient coding and supports a wide range of programming languages. Visual Studio Code is highly customizable and has a rich ecosystem of extensions for additional functionality. In summary, Visual Studio is a comprehensive IDE with a wide range of features for software development, while Visual Studio Code is a lightweight, customizable code editor focused on quick and efficient coding.

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  • Visual Grammar
    Visual Grammar

    Life in the image world has made us all voracious, if not always deliberate, consumers of visual messages.Easy access to computer graphic tools has turned many of us into either amateur or professional image producers.But without a basic understanding of visual language, a productive dialogue between producers and consumers of visual communication is impossible.Visual Grammar can help you speak and write about visual objects and their creative potential, and betterunderstand the graphics that bombard you 24/7.It is both a primer on visual language and a visual dictionary of the fundamental aspects of graphic design.Dealing with every imaginable visual concept from abstractions such as dimension, format, and volume; to concrete objects such as form, size, color, and saturation; to activities such as repetition, mirroring, movement, and displacement; to relations such as symmetry, balance, diffusion, direction, and variation.This book is an indispensable reference for beginners and seasoned visual thinkers alike.Whether you simply want to familiarize yourself with visual concepts or whether you're an experienced designer looking for new ways to convey your ideas to a client, Visual Grammar is the clear and concise manual that you've been looking for.

    Price: 16.99 £ | Shipping*: 3.99 £
  • BABADADA, Papiamento (Aruba) - espanol, diccionario visual - diccionario visual : Papiamento (Aruba) - Spanish, visual dictionary
    BABADADA, Papiamento (Aruba) - espanol, diccionario visual - diccionario visual : Papiamento (Aruba) - Spanish, visual dictionary

    BABADADA dictionaries are visual language education: Simple learning takes center stage.In a BABADADA dictionary images and language merge into a unit that is easy to learn and remember.The goal is to learn the basics of a language much faster and with more fun than possible with a complicated text dictionary.This book is based on the very successful online picture dictionary BABADADA.COM, which offers easy language entry for countless language combinations - Used by thousands of people and approved by well-known institutions. The languages used in this book are also called as follows: Spanisch, Espagnol, Español, spagnolo, espanhol, hiszpański

    Price: 24.99 £ | Shipping*: 3.99 £
  • Timeline Science and Technology : A Visual History of Our World
    Timeline Science and Technology : A Visual History of Our World

    A visual history of the inventions, discoveries and technology that have shaped our world. In his signature playful style, Peter Goes brings together breakthroughs in science, IT, entertainment, medicine and everyday life.He shows us the earliest flute alongside tools and weapons, takes us from candle clocks to drones, from spectacles to genetic modification, from the toothpaste of Ancient Egypt to the clones of the future. These cross-sections of history highlight human ingenuity and hope, from the Stone Age to the world of tomorrow.

    Price: 20.00 £ | Shipping*: 3.99 £
  • Visual Culture
    Visual Culture

    This is a book about how to read visual images: from fine art to photography, film, television and new media.It explores how meaning is communicated by the wide variety of texts that inhabit our increasingly visual world.But, rather than simply providing set meanings to individual images, Visual Culture teaches readers how to interpret visual texts with their own eyes. While the first part of the book takes readers through differing theoretical approaches to visual analysis, the second part shifts to a medium-based analysis, connected by an underlying theme about the complex relationship between visual culture and reality.Howells and Negreiros draw together seemingly diverse methodologies, while ultimately arguing for a polysemic approach to visual analysis. The third edition of this popular book contains over fifty illustrations, for the first time in colour.Included in the revised text is a new section on images of power, fear and seduction, a new segment on video games, as well as fresh material on taste and judgement.This timely edition also offers a glossary and suggestions for further reading. Written in a clear, lively and engaging style, Visual Culture continues to be an ideal introduction for students taking courses in visual culture and communications in a range of disciplines, including media and cultural studies, sociology, and art and design.

    Price: 18.99 £ | Shipping*: 3.99 £
  • What is better for programming, Visual Studio or Visual Studio Code?

    The answer to this question depends on the specific needs and preferences of the programmer. Visual Studio is a full-featured integrated development environment (IDE) with a wide range of tools and features, making it suitable for large, complex projects. On the other hand, Visual Studio Code is a lightweight, customizable code editor that is more suitable for smaller projects and quick coding tasks. Visual Studio Code is also more flexible and can be easily extended with various plugins and extensions. Ultimately, the choice between the two depends on the specific requirements of the project and the preferences of the programmer.

  • What are visual diopters?

    Visual diopters are a unit of measurement used to quantify the refractive power of a lens. They indicate how much a lens can converge or diverge light rays. Positive diopters indicate converging lenses that correct for farsightedness, while negative diopters indicate diverging lenses that correct for nearsightedness. Visual diopters are commonly used in optometry to prescribe corrective lenses for individuals with refractive errors.

  • Is Visual Studio free?

    Yes, there is a free version of Visual Studio called Visual Studio Community. It is a fully-featured, extensible IDE for individual developers, open source projects, academic research, education, and small professional teams. However, there are also paid versions of Visual Studio with additional features and capabilities for larger teams and enterprise use.

  • What does visual mean?

    Visual refers to anything related to sight or the sense of vision. It can encompass a wide range of things, including images, graphics, colors, shapes, and forms. In a broader sense, it can also refer to the way in which something is presented or perceived through the eyes. Visual elements are often used in art, design, and communication to convey information, evoke emotions, and create aesthetic experiences.

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